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Legendary Creature — Human Warlock
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. Whenever you roll one or more dice, put a +1/+1 counter on Wyll. Choose a Background (You can have a Background as a second commander.)
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“Dicey red voltron—roll extra, grow Wyll, win with luck and +1/+1 counters.”
Wyll is a low-cost red commander that turns dice-rolling into card advantage and inevitability. Your main game plan is to include effects that ask you to roll dice—from classics like Krark's Thumb and Myriad Landscape to newer Backgrounds and red cards that gamble for value. Every roll triggers Wyll twice: you roll an extra die (so you get better odds), and he grows a +1/+1 counter. This means Wyll snowballs quickly into a genuine threat while you're drawing cards and generating resources off your dice effects.
You'll want to build around effects that benefit from rolling dice or high die rolls specifically. Cards like Fiery Emancipation, Molten Primordial, and Chandra's Ignition all reward you for lucky rolls or trigger off dice rolling. Your Background (a second commander choice) can provide utility—something like Faction Sergeant or Ruthless Knave gives you sacrifice outlets and extra value. The deck wins by growing Wyll into an evasive threat while simultaneously creating a mana and card advantage engine that lets you out-resource your opponents.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Replace Krark's Thumb with Fates' Reversal or Chance Encounter; skip pricey Backgrounds and use Cleric class effects or red impulse draw instead.
Inclusion = % of Wyll, Blade of Frontiers decks running this card. +lift = percentage-point boost over the format average.
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