Loading commander data
Legendary Enchantment — Background
Commander creatures you own have "Whenever this creature attacks, it gains double strike until end of turn."
We earn a small commission when you buy cards via TCGplayer links — at no extra cost to you.
“Turn your commander into a double-striking machine that closes games fast.”
Flaming Fist turns your commander into a damage-dealing machine by doubling its attack triggers. The core gameplan is to suit up your commander with equipment, auras, or power-boosting effects, then swing in for massive commander damage. Every attack becomes a double strike, meaning your commander deals twice the damage in one swing—and any attack triggers fire twice. This pairs beautifully with commanders that have enters-the-battlefield effects, card draw on damage, or tap abilities, since you'll be attacking often and hard.
Your deck should focus on evasion, protection, and incremental power growth. Include low-cost equipment like Sword of the Animist or Basilisk Collar to protect your commander and ramp into bigger threats. Auras like Cartouche of Solidarity or Strata Scythe reward you for swinging repeatedly. Win by turning your commander into an unstoppable force—most games end via commander damage once you've layered on a few pieces of equipment and protection.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive mana rocks and fancy dual lands; use basic lands and simple ramp like Fellwar Stone or Marble Diamond. Budget equipment like Bonesplitter and Strider Boots work great.
No public decks for Flaming Fist yet.
Build a Deck →Be the first to publish one — Commander-tier members can share decks with the community.
Our deck builder picks the 99 other cards for you. Two minutes to a complete, balanced list.
Build a Deck with This Commander →Card data via Scryfall