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Legendary Creature — Time Lord Doctor
I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. {2}: Target creature with power 3 or less can't be blocked this turn.
“Evasive tempo commander that exiles your hand as a suspend engine for free spells.”
The Eleventh Doctor is a sneaky tempo commander that turns your hand into a time-delayed resource engine. Every time you connect with combat damage, you get to exile cards and set them up to cast for free later via suspend—turning your unused cards into a stream of value that keeps flowing even when you're tapped out. The deck wants to attack efficiently early, protect the Doctor with evasion and bounce effects, and generate card advantage through suspend mechanics while also using the Doctor's activated ability to push through small creatures for damage.
You'll build around tempo plays: cheap evasive creatures, cantrips, and protective instants that let your Doctor land hits consistently. Cards that reduce mana costs (like Goblin Electromancer effects) synergize beautifully since lower casting costs mean smaller time counters and faster payoffs. The suspend payoff cards like suspend staples and cascade effects turn your exile pile into a legitimate threat. Win by nibbling away with evasion, swinging with a buffed Doctor, and occasionally using flipped suspend creatures to finish the game.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Replace pricey blue dual lands with basics and budget fixers like Azorius Guildgate; use Counterspell and Spell Pierce instead of Force of Will.
Inclusion = % of The Eleventh Doctor decks running this card. +lift = percentage-point boost over the format average.
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