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Legendary Creature — Human Wizard
At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.)
“Land counting that creates bigger tokens at prime numbers.”
Zimone is a unique landfall engine that rewards you for building around prime numbers of lands. The core gameplan is straightforward: play lands consistently, hit prime land counts (2, 3, 5, 7, 11, etc.), and generate Primo tokens that grow as tall as your land count. Each token enters as a 0/0 that immediately gets +1/+1 counters equal to your lands, so a token at 7 lands becomes a 7/7 — and future tokens scale even higher. You're essentially turning land ramp into a creature-generation engine, creating massive flyers that attack for lethal without needing combat tricks.
To maximize Zimone, focus on consistent landfall triggers and land acceleration. Doubling Season effects turn your tokens into even fatter creatures, while sacrifice outlets let you leverage Primo tokens for value before they get blocked. Cards that push your land count higher (like Cultivate, Sakura-Tribe Scout, or Tireless Provisioner) ensure you hit prime numbers reliably, and fetchlands or manlands give you multiple land-drop opportunities per turn. The deck naturally scales into the mid-game as a tempo and value engine, then closes games by swinging with oversized green-blue fractals.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey fetches initially and use basic ramp like Kodama's Reach, Terrain Generator, and Tireless Provisioner instead; Doubling Season is luxury—Primal Vigor is a budget equivalent.
Inclusion = % of Zimone, All-Questioning decks running this card. +lift = percentage-point boost over the format average.
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