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Legendary Creature — Dinosaur
Trample Lethal damage dealt to creatures you control is determined by their power rather than their toughness.
“High-power beats that laugh at damage-based removal.”
Zilortha is all about turning your creatures into glass cannons that hit like a truck. Normally, a creature dies once it takes damage equal to its toughness, but Zilortha flips the script—now damage only needs to equal its power. This means you're building a deck full of high-power, low-toughness threats that are almost impossible to kill via damage, while your opponents' creatures become way more fragile. You'll lean hard into creatures with high power-to-toughness ratios and fill out the deck with effects that boost power, since that's now your defensive stat.
Your gameplan is straightforward: ramp into Zilortha, then flood the board with oversized threats that your opponents can't efficiently block or trade with. Cards like Embercleave, Embercleave-style effects, and any lord that pumps power turn your team into an army of one-shot threats. You win by swinging combat damage across the table faster than anyone can stabilize, especially since your creatures laugh off normal chump-blocking strategies. The deck rewards aggressive play and synergizes naturally with trample and double-strike effects.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive dual lands and use Evolving Wilds or Stomping Ground; replace Embercleave with cheaper power doublers like Chandra's Incitement or Savage Beating.
Inclusion = % of Zilortha, Strength Incarnate decks running this card. +lift = percentage-point boost over the format average.
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