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Legendary Creature — Merfolk Rogue
Flash {2}{U}{B}, Return an unblocked attacking Rogue you control to its owner's hand: Put this card from your hand onto the battlefield tapped and attacking. Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control.
“Flash Rogue that steals permanents from enemy graveyards when dealing damage.”
Zareth San is a sneaky tempo creature that rewards you for dealing combat damage and punishing opponents' graveyard interactions. The core gameplan revolves around evasion: you're attacking with Rogues (especially Zareth itself thanks to flash), dealing damage to slip through blockers, then stealing the best permanent from your opponent's graveyard. This creates a two-for-one value engine where you're filling their graveyard naturally through mill and removal, then harvesting the best pieces for yourself.
The deck thrives on a mix of evasive Rogues, blue and black removal, and light mill effects to stock graveyards. You'll want cheap creatures with unblockable mechanics (shadow, flying, menace), combat tricks to slip damage through, and effects that mill opponents or fill their yards. Zareth's flash ability lets you bounce a Rogue mid-combat to reset it, dodge removal, and replay it alongside another Rogue for a tempo advantage. You win through combat damage while simultaneously stealing their best permanents—creatures, enchantments, planeswalkers—turning their own best spells against them.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey Rogues like Drown in Ichor; use efficient uncommons like Gargoyle Castle and common evasive creatures, then substitute fetch lands with basic Duals or Guild Gates.
Inclusion = % of Zareth San, the Trickster decks running this card. +lift = percentage-point boost over the format average.
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