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Legendary Creature — Centaur Druid
Other creatures you control have haste. Whenever one or more face-down creatures you control deal combat damage to a player, draw a card. Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up.
“Recursive face-down creatures that draw cards and haste into combat wins.”
Yarus turns your face-down creatures into a resilient, card-drawing engine. The deck wants to abuse cards like Morph and Manifest to fill your board with cheap threats that draw cards when they hit, while Yarus's last ability ensures your investment doesn't stick around—they just flip back face-down and come back stronger. You're looking at a tempo-midrange deck that grinds value: swing with morphs, draw cards, sacrifice or let them die, replay them bigger and fatter.
The win plan is straightforward combat damage. Yarus gives all your creatures haste, so you can threaten the table immediately after playing them. Since face-down creatures are often undercosted and your engine keeps recurring them, you'll eventually overwhelm through sheer board presence and card advantage. It's not combo-heavy—it's about efficiency and resilience. Morph creatures, manifest payoffs, and sacrifice outlets create a loop where nothing feels wasted.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey Morphs; use budget creatures like Spellskite, Kheru Spellsnatcher, and rely on Manifest effects (Mastery of the Unseen, Whisperwood Elemental) to generate face-downs cheaply.
Inclusion = % of Yarus, Roar of the Old Gods decks running this card. +lift = percentage-point boost over the format average.
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