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Legendary Enchantment Creature — God
Indestructible As long as your devotion to red and green is less than seven, Xenagos isn't a creature. At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
“Double a creature's power and give it haste every turn for explosive combat damage.”
Xenagos, God of Revels is all about turning your best creatures into one-shot threats. Every combat, you pick a creature and double its power while giving it haste—so a 4/4 becomes an 8/8 swinging immediately. Your game plan is simple: ramp into big creatures as fast as possible, then use Xenagos to turn them into lethal damage. The deck wants cheap mana acceleration early (dorks, rituals, artifact ramp), a mix of beefy creatures in the mid-game, and then you're just swinging for the fences. Because you're doubling power, even a modest 5/5 becomes a 10/10 threat that demands an answer.
The beauty of Xenagos is it scales with whatever threats you've already built—there's no setup needed beyond having creatures in play. You're not building around Xenagos's effect in a complex way; you're just maximizing the creatures that benefit most from haste and power boosts. Cards like Glorybringer, Embercleave, or Embercrown give you ways to multiply damage even further, and your ramp package ensures you're never short on plays.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip the pricey tutors and mana bases early—use budget ramp like Llanowar Elves, Cultivate, and Kodama's Reach instead of Gaea's Cradle, and lean on efficient beaters like Goblin Rabblemaster or Atla Palani over chase mythics.
Inclusion = % of Xenagos, God of Revels decks running this card. +lift = percentage-point boost over the format average.
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