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Legendary Creature — Human Barbarian
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) If a creature you control attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
“Melee beater who doubles triggered abilities—attack wide, trigger twice, win big.”
Wulfgar is a melee enabler that rewards you for attacking multiple opponents, scaling in power as combat widens. The real payoff comes from his second ability: whenever your attacking creatures trigger your permanents, you get those triggers twice. This pairs beautifully with enter-the-battlefield effects, combat damage triggers, and sacrifice outlets on creatures you control. Your gameplan is to build a creature-heavy deck loaded with repeatable triggers—think cards that ping when creatures enter, create tokens on attack, or reward you for dealing combat damage. You attack wide, stack up Wulfgar's melee bonus, and let your triggered abilities go nuclear.
Win by either bashing with an army of creatures (many of whom generate value as they attack) or by chaining triggered abilities into card draw, damage, or tokens until the table can't recover. In a three-player pod, Wulfgar becomes a 6/6 on his own, and in four-player games he's even bigger—making combat genuinely threatening while your triggers multiply. The deck scales naturally; you don't need a perfect storm combo, just good creature synergies and efficient attackers.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey fetchlands and dual lands; use Cragcrown Pathway and basic lands instead. Replace Doubling Season with Doubling Cube or Warstorm Surge for cheaper triggers.
Inclusion = % of Wulfgar of Icewind Dale decks running this card. +lift = percentage-point boost over the format average.
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