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Legendary Creature — Human Performer Hero
Flying Each power-up ability of permanents you control can be activated an additional time. Power-up — {5}{R}{R}: Put two +1/+1 counters on Wonder Man. (Activate each power-up ability only . . . once? Reduce the cost by his mana cost if he entered this turn.)
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“Double every artifact activation and utility ability for exponential advantage.”
Wonder Man is a power-up engine that lets you activate every activated ability on your permanents twice per turn instead of once. This creates explosive turns where you're doubling up on artifact activations, land taps for mana, and any other repeatable effects your board has. The gameplan is to load up on permanents with useful activated abilities—especially artifacts and utility lands—then systematically activate them multiple times to generate mana, draw cards, create tokens, or deal damage. You'll often go wide with tokens or ramp hard into bigger threats, then finish with commander damage or a swarm of flying creatures backed by Wonder Man's flying body.
The deck wins through a combination of velocity and inevitability: early mana acceleration via artifact activation, card draw from equipment and lands, and token generation from saga plans or artifact payoffs. Wonder Man himself is a 4/4 flyer that enters early enough to clock opponents, especially once you've equipped him with Mjölnir or another damage-doubler. The real power lies in the compounding advantage—each activation you duplicate generates more resources, which fuels more activations. You're essentially playing a midrange beatdown that turns into a combo-lite engine by turns 4–6.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Replace Mjölnir and Hulkbuster Armor with cheaper equipment like Embercleave or Colossus Hammer; use basic mana rocks like Wayfarer's Bauble and Cultivate instead of pricey artifacts.
Inclusion = % of Wonder Man, Hollywood Hero decks running this card. +lift = percentage-point boost over the format average.
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