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Legendary Planeswalker — Will
+2: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities. −2: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost {2} less to cast. −8: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy." Partner with Rowan Kenrith Will Kenrith can be your commander.
“Control planeswalker that locks creatures and doubles your spells late-game.”
Will Kenrith is a control-focused planeswalker commander that uses his abilities to lock down threats while advancing your own game plan. His +2 is a soft lock, turning down aggressive creatures into harmless 0/3s, buying you time to set up. The −2 draws you cards while giving target players a cost reduction—which sounds weird until you pair it with Rowan Kenrith (your partner), where you're using it to enable his damage potential while drawing into answers.
The real payoff is the −8, which generates an emblem that turns every instant and sorcery into a spell-copying machine. This is a control player's dream: you're filtering your deck, drawing cards, and eventually closing out the game through sheer card advantage and spell duplication. The deck plays like a tempo-control hybrid, using cheap interaction and cantrips to survive early game, then pivoting into a late-game value engine where Will locks the board and your spells start doubling.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey blue fetches—play basic Islands and budget dual lands like Terramorphic Expanse; replace Snapcaster Mage with Murktide or Dress Down.
Inclusion = % of Will Kenrith decks running this card. +lift = percentage-point boost over the format average.
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