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Legendary Creature — Human Artificer Villain
Flying Whenever Vulture attacks, other Villains you control gain flying until end of turn.
“Villain flying lord that turns your army into evasive attackers every combat.”
Vulture, Scheming Scavenger is a flying lord for your Villain tribal deck that turns your ground-bound villains into air attackers every time you swing. The gameplan is to build a critical mass of Villains—creatures like Tinybones Trinket Thief, Braids, Arisen Nightmare, and Dauthi Voidwalker—then use Vulture as your evasion engine to push damage through unblocked. Since Villains lean heavily into discard, recursion, and disruption, you're not just attacking; you're controlling the game while your aerial assault closes out the match.
Your core strategy involves playing low-to-moderate cost Villains that generate value on entry or death, then attacking with Vulture to give them evasion each turn. This naturally synergizes with Villain payoffs like Braids and cards that reward you for filling the graveyard or discarding. You'll win through a mix of commander damage, combat damage from your evasive Villains, and grinding value that runs your opponents out of resources. The deck is inherently grindy—it rewards patient play, good card selection, and understanding when to pivot from attacking to controlling.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Swap expensive Villains like Grief for budget alternatives like Gutterbrat or Plague Rat; use basic removal like Cast Down instead of Counterspell variants.
Inclusion = % of Vulture, Scheming Scavenger decks running this card. +lift = percentage-point boost over the format average.
No public decks for Vulture, Scheming Scavenger yet.
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