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Legendary Creature — Human Artificer Villain
Flying Whenever one or more creatures you control with flying deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
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“Flying Aristocrat—draw cards & pump flyers with each aerial hit”
Vulture is a flying evasion engine that rewards you for smacking opponents with aerial creatures. Every time your flyers connect in combat, you're drawing cards and pumping all your airborne threats with +1/+1 counters. The deck wants to fill the air with efficient flying creatures—tokens, evasive dudes, or recursion threats—then turn sideways repeatedly while building a growing board of increasingly large flyers. You win through sustained combat damage as your creatures snowball out of control, gaining card advantage along the way.
The core gameplay loop is straightforward: play flyers, attack when safe, draw cards, grow your threats. You'll use card draw to hit land drops and chain flying creatures together, leveraging tempo to close out games before opponents stabilize. Blue's evasion suite (unblockable effects, protective spells) keeps your attackers safe, while artifact synergies from the MSH set add explosive potential—Mjölnir doubles your damage output, equipment like Iron Man Armor or Vibranium Strike Gauntlets turbocharge your flyers, and plan enchantments accumulate as a secondary threat.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Replace expensive flyers like Snapcaster Mage with cheaper evasion creatures (Watcher of the Spheres, Siren Stormtamer); swap high-end equipment for budget picks like Mask of Memory and Curious Pair.
Inclusion = % of Vulture, Feathered Fiend decks running this card. +lift = percentage-point boost over the format average.
No public decks for Vulture, Feathered Fiend yet.
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