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Legendary Creature — Dragon
Flying Whenever Vorosh deals combat damage to a player, you may pay {2}{G}. If you do, put six +1/+1 counters on Vorosh.
“Flying dragon that grows fatter with every combat hit—commander damage inevitable.”
Vorosh is a flying beater that grows larger every time you deal combat damage, turning into a legitimate threat quickly. The gameplan is straightforward: get Vorosh in the air, swing in, and pump him with counters using his triggered ability. Since he's a 6/6 flyer with evasion, he'll connect reliably, and each hit is a chance to sink {2}{G} into making him a 12/12, 18/18, or larger. This suits a midrange strategy where you're happy to take the early game slowly, ramp into Vorosh, and then bash for commander damage.
To maximize his potential, you'll want cards that protect him (hexproof, shroud, indestructibility), cards that give him evasion bonuses, and ways to untap him mid-combat or grant extra combat steps. Since you're in blue, green, and black, you have access to solid ramp, card draw, and even some reanimation as backup. The deck naturally shifts into a "big dragon" shell with counter synergies—cards that reward you for stacking +1/+1 counters make Vorosh feel twice as threatening.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey tutors like Worldly Tutor and Mystical Tutor; use Diabolic Tutor and Enlightened Tutor instead. For removal, lean on Sever the Bloodline and Assassinate over pricey interaction.
Inclusion = % of Vorosh, the Hunter decks running this card. +lift = percentage-point boost over the format average.
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