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Legendary Artifact Creature — Robot Hero
Flying Whenever a player casts a spell, if it isn't that player's turn, choose one — • Put a +1/+1 counter on Vision. • Vision phases out. (Treat him and anything attached to him as though they don't exist until your next turn.)
“Flying robot that grows when opponents cast spells and phases out to dodge trouble.”
Vision, Synthezoid Avenger is a unique defensive engine that rewards you when opponents cast spells on your turn. Every spell cast by others lets you either grow Vision with a +1/+1 counter or phase him out to dodge incoming damage and removal. This makes him excellent in multiplayer games where spells fly around constantly—you're essentially getting free value while staying protected.
The deck wants to create a game state where opponents are forced to cast spells, either by playing effects that encourage it or by being in a high-interaction pod. You can lean into control shells that want to stay alive, or build around the fact that Vision grows unbounded in spell-heavy metas. With flying and the phasing ability, he's surprisingly resilient, letting you survive aggressive strategies while accumulating counters into a flying threat. You're winning through commander damage once Vision gets large enough, or you can pivot into protecting him while the board stalls.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey tutors like Mystical Tutor; use cheaper cantrips like Sleight of Hand and counter-magic reprints like Mana Drain alternatives (Dovin's Veto, Spell Queller) to stay under budget.
Inclusion = % of Vision, Synthezoid Avenger decks running this card. +lift = percentage-point boost over the format average.
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