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Legendary Creature — Human Rogue
{1}{B}{B}: Veldrane gets -3/-0 and gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
“Evasive forestwalk threat that punishes green players in multiplayer EDH.”
Veldrane of Sengir is a straightforward combat threat that punishes opponents playing green mana by becoming unblockable against Forest controllers. Your gameplan revolves around turning Veldrane into a repeatable evasion threat that can slip through green decks' defenses. In a typical multiplayer pod, you're likely to have at least one green player, making Veldrane's forestwalk ability consistently relevant. You activate it early and often to deal commander damage, backed by typical mono-black support like tutors, card draw, and removal to clear the path.
The deck naturally slots into a midrange shell with moderate ramp to hit Veldrane consistently, then supplements evasion with black's strengths: tutors like Demonic Tutor, card advantage via Dark Confidant or Phyrexian Arena, and efficient removal (Smother, Fatal Push). Since you're paying mana each turn to trigger evasion, you want a healthy mana base and ways to protect Veldrane from spot removal. Include some utility lands and maybe a few anthems or Lord effects to punch harder when Veldrane goes unblocked.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive tutors like Imperial Seal; use Diabolic Tutor and Rune-Scarred Demon. Swap Dark Confidant for Grim Haruspex or Midnight Reaper.
Inclusion = % of Veldrane of Sengir decks running this card. +lift = percentage-point boost over the format average.
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