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Legendary Creature — Vampire Rogue
Whenever you commit a crime, put a +1/+1 counter on Vadmir. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.
“Budget vampire that grows via crime triggers and becomes an evasive lifegain threat.”
Vadmir, New Blood is a low-cost commander that grows into a evasive, lifegain threat by committing crimes—which simply means targeting opponents or their stuff. Your gameplan is to pack the deck with efficient black cards that naturally target enemies: discard effects like Thoughtseize and Hymn to Tourach, creature removal like Murder and Snuff Out, and graveyard interaction like Scavenging Ooze all count. Each crime triggers Vadmir once per turn, stacking +1/+1 counters until it hits four and gains menace and lifelink, turning your little vampire into a resilient beater that dodges blocks and gains you life.
The deck slots naturally into a midrange shell: run early removal and disruption to protect Vadmir while it scales, then pivot into evasive damage as it becomes harder to block and harder to race. You're not trying to combo off or go infinite—just incremental value and pressure. Since Vadmir costs only {1}{B}, it's hard to remove the threat itself, and you'll often cast it multiple times before the game ends. The lifelink is the cherry on top, turning aggressive trades into a way to stabilize.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip the expensive tutors and fetchlands; use basics and utility lands like Bojuka Bog. Swap pricey removal like Murktide for efficient commons like Go for the Throat or Victim of Night.
Inclusion = % of Vadmir, New Blood decks running this card. +lift = percentage-point boost over the format average.
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