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Legendary Creature — Elder Giant
When Uro enters, sacrifice it unless it escaped. Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield. Escape—{G}{G}{U}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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“Escape and repeat a 6/6 that draws cards, gains life, and ramps each time.”
Uro is a card-draw and ramp engine that rewards you for filling your graveyard and casting it repeatedly. The core gameplan is to dump cards into your graveyard through self-mill, discard outlets, and cycling effects, then escape Uro multiple times to generate massive card advantage and mana. Each cast triggers a draw, life gain, and a land drop, which snowballs into an overwhelming board state and resources lead. You're essentially using your graveyard as a second hand, turning "waste" into pure value.
The deck wants to be a midrange pile that plays control early, ramps hard in the mid-game, and closes out with either commander damage (Uro's a 6/6 flyer in the air if unblocked) or by simply out-resourceing opponents through card draw and life gain. You'll fill your deck with self-mill cards, fetch lands, cantrips, and a few defensive tools to buy time. Once Uro is online, you're almost impossible to out-grind.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey dual lands (Tropical Island, Misty Rainforest) and use Cultivate, Kodama's Reach, and basic-heavy mana bases; replace Grief with cheaper self-mill like Stitcher's Supplier or Satyr Wayfinder.
Inclusion = % of Uro, Titan of Nature's Wrath decks running this card. +lift = percentage-point boost over the format average.
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