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Legendary Creature — Human Wizard
{1}, {T}: Put a fate counter on another target creature. {W}, {T}: Exile target creature that has a fate counter on it, then return it to the battlefield under its owner's control. {B}, {T}: Exile target creature that has a fate counter on it. Its controller draws two cards.
“Mark creatures with fate, flicker them for value, and draw your way to victory.”
Triad of Fates is a control-oriented commander that turns creatures into interactive puzzle pieces. Your game plan revolves around marking opponent creatures with fate counters, then leveraging those markers for value. You can flicker creatures for ETB effects, draw cards by exiling threats, or simply control the board by cycling creatures in and out of play.
The deck wants to play creatures with strong enter-the-battlefield or leave-the-battlefield abilities, then use Triad's abilities to maximize that value. You're not trying to kill fast—instead, you're grinding out resources while neutralizing threats. By exiling creatures and drawing cards, you out-resource opponents. The tertiary blink mode keeps your own creatures safe and lets you re-trigger their abilities repeatedly.
You win by generating card advantage and board control until you assemble a winning position. This might be commander damage once you've protected Triad, or simply having so many resources and options that opponents can't keep up. It's a patient, value-driven strategy that thrives in longer games.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey blink staples like Soulherder; use cheaper alternatives like Teleportation Circle and Ephemerate to recur your creatures repeatedly.
Inclusion = % of Triad of Fates decks running this card. +lift = percentage-point boost over the format average.
No public decks for Triad of Fates yet.
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