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Legendary Creature — Human Warrior Ally
Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to {T} for mana.) At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
“Turn artifact ramp into repeating Haste creatures while attacking for value.”
Toph turns your artifact mana rocks and utility pieces into dual-duty threats by making them count as lands. This opens up an unusual strategy: animate your rocks into creatures with the earthbend ability, turning your ramp into a clock while keeping their land-creature status intact. You'll want a healthy mix of cheap artifacts (Sol Ring, Cultivator's Caravan, Chromatic Lantern) that suddenly become evasive threats, especially since earthbend grants haste and returns them when they die, making them resilient.
The deck wins by going wide with animated artifact-lands that keep coming back, then swinging for commander damage or overwhelming through combat. You're not trying to be a pure combo deck—instead, you're a unique midrange shell that generates value every turn while ramping. Think of it like playing mana dorks that also attack; Toph makes your acceleration curve into a threat curve. Include landfall payoffs and token generators to maximize the constant creature generation from earthbending.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey artifacts like Mox Opal; lean on $1–3 rocks like Cultivator's Caravan, Fellwar Stone, and Chromatic Lantern. Landfall value comes cheap from cards like Tireless Provisioner and Omnath, Locus of Creation (budget version: Scute Swarm).
Inclusion = % of Toph, the First Metalbender decks running this card. +lift = percentage-point boost over the format average.
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