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Legendary Creature — Human Advisor
Flying Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control. Your opponents can't play land cards from graveyards.
“Hatebear that locks down graveyard and fetchland strategies with flying pressure.”
Tomik is a hatebear built to lock down your opponents' graveyard-based strategies while you develop your own game plan. He shuts down popular competitive mechanics like fetchland abuse, Crucible of Worlds effects, and any deck trying to recur lands or cast from the graveyard—making him a meta-call against decks like Scute Swarm combo, Murktide decks, or anything relying on Lurrus of the Dream-Den. Since Tomik himself is cheap and evasive, you'll pair him with efficient white creatures and removal to pressure the board while your opponents struggle to execute their game plans.
This deck leans into a tempo-control shell with a white weenie or hatebear foundation. You're not trying to go infinite or assemble complex combos; instead, you're playing efficient creatures with relevant abilities (more ground-level disruption), removal spells, and maybe some light token generation or +1/+1 counter synergies. Your win condition is usually straightforward: hit them with flying bodies and removal spells until they're dead, while Tomik quietly neutered their recursion plans.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Replace pricey lands like Flooded Strand with basics and budget fetches like Evolving Wilds; use Swords to Plowshares and Path to Exile instead of Force of Will.
Inclusion = % of Tomik, Distinguished Advokist decks running this card. +lift = percentage-point boost over the format average.
No public decks for Tomik, Distinguished Advokist yet.
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