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Legendary Creature — Sphinx Rogue
Flying, ward {3} Council's dilemma — Whenever Tivit enters or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token. While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
“Political sphinx that votes twice for endless Clues and Treasures.”
Tivit is a political powerhouse that rewards you for combat and entry effects. Every time Tivit enters the battlefield or connects with an opponent, you trigger a council's dilemma where everyone votes—but here's the kicker: you get to vote twice, letting you guarantee both Clue tokens (via investigate) and Treasure tokens. This means you're generating mana and card draw every single turn cycle, turning Tivit into a value machine that funds your spells while keeping everyone engaged in the voting drama.
The deck builds around maximizing these triggers. You want to attack with Tivit reliably, protect her with ward and evasion, and leverage your extra votes to guarantee payoff regardless of what others choose. Between Clues and Treasures, you'll have the resources to play multiple spells per turn, fill your graveyard for reanimation synergies, or pivot into explosive turns. The backup gameplan is swinging for 6 flying damage, which adds up faster than you'd think when you're also generating cards and mana every combat step.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey dual lands and play basics with fetch effects; replace tutors like Demonic Tutor with cheaper cantrips like Preordain, and use Makeshift Closure instead of Counterspell.
Inclusion = % of Tivit, Seller of Secrets decks running this card. +lift = percentage-point boost over the format average.
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