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Legendary Creature — Human Monk
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.
“Pump and untap with 7+ power creatures; extra combat phases lead to victory.”
Tifa is a martial artist who wants to grow large through combat and reward you with extra combat phases when you connect with big threats. The core gameplan is to pump creatures with melee triggers, power counters, or temporary boosts so they hit 7+ power and smash through for damage. Once you deal damage with a 7+ power creature, you untap your team and get another combat phase—potentially going infinite if you can set up a loop of big attackers.
You'll stock the deck with creatures that naturally grow large (like mana dorks that scale into threats) or give benefits when dealing combat damage. Melee payoffs like Tifa herself stack quickly against multiple opponents. Equipment like Assault Suit or Embercleave turn your team into evasive threats. The win condition is straightforward: turn sideways, grow huge, take extra combats, and bash until everyone's at 0 life. This is combat-focused aggression with a spicy combat-math engine.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive equipment like Mox Amber or Embercleave—use Basilisk Collar, Lightning Greaves, and Sai of the Shinobi as budget power options. Swap pricey creatures for aggressive commons like Monastery Swiftspear and Kumano Faces Kakkazan.
Inclusion = % of Tifa, Martial Artist decks running this card. +lift = percentage-point boost over the format average.
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