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Legendary Creature — Angel Artificer
Flying, first strike Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.
“Auras and Equipment return to hand—endless value through evasion and recursion.”
Tiana is all about turning your Auras and Equipment into repeatable resources. You suit up creatures with gear and enchantments, they get destroyed or fall off, and Tiana sneaks them back to your hand to be cast again. This creates a grindy value engine where you're never truly out of gas—every Aura and Equipment becomes a mini-loop.
The deck wants to load up creatures (especially your commander) with Auras and Equipment to pressure opponents while building a stockpile of reusable tools. You're looking to win through evasive combat damage—Tiana's flying and first strike make her a solid attacker, and you can protect your threats with various Auras while your Equipment keeps coming back for more. It's a midrange strategy that rewards smart sequencing and political play in multiplayer.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Swap pricey Equipment like Batterskull for budget hits like Kaya's Ghostform or cheap Auras like Hyena Umbra and Spectral Grasp; Boros ramp can rely on mana dorks instead of costly rocks.
Inclusion = % of Tiana, Ship's Caretaker decks running this card. +lift = percentage-point boost over the format average.
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