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Legendary Creature — Troll Shaman
This spell can't be countered. Hexproof (This creature can't be the target of spells or abilities your opponents control.) {1}{G}: Regenerate Thrun.
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“Hexproof troll that regenerates—suit him up and bash for commander damage.”
Thrun, the Last Troll is a straightforward Voltron commander in mono-green—a 4/4 hexproof body that dodges counterspells and can regenerate, making him nearly impossible to remove. Your gameplan is to suit up Thrun with equipment and auras that boost his power, then swing in for commander damage while he laughs off your opponents' removal. Since he's naturally hard to kill, you can afford to be greedy with your mana and play recursion tools that bring back your best cards.
The deck leans on equipment like Sword of Feast and Famine and Kessig Wolf Run to make Thrun bigger, meaner, and more evasive. Green's natural ramp means you'll hit your threats early; complement that with cards that give Thrun trample, double strike, or other evasion. Include regeneration outlets and protection spells that specifically work around hexproof (like Dauntless Bodyguard effects) to ensure he survives contested board states. Win by dealing 21 commander damage before your table stabilizes.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive swords and swap in budget equipment like Bonesplitter or Loxodon Warhammer; use Llanowar Elves and Elvish Mystic instead of pricey mana dorks.
Inclusion = % of Thrun, the Last Troll decks running this card. +lift = percentage-point boost over the format average.
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