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Legendary Creature — Troll Shaman
This spell can't be countered. Trample Thrun can't be the target of nongreen spells your opponents control or abilities from nongreen sources your opponents control. During your turn, Thrun has indestructible.
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“Uncounterable troll that can't be targeted by blue/red/white removal.”
Thrun is a resilient green fatty that laughs at counterspells and most removal. Your gameplan is straightforward: cast this uncounterable 5/5 trampler and turn it sideways while protecting it from harm. Since Thrun can't be targeted by nongreen spells and has indestructible during your turn, it's nearly impossible for opponents to answer efficiently—most decks run plenty of blue/red/white removal that simply won't touch it.
Build around making Thrun even harder to deal with and faster to close out games. Pump spells, additional combat steps, and shroud/hexproof effects from green sources make it an unkillable clock. The deck wants to ramp early, hit land drops, and swing in by turn 6–7. You're not trying to be cute—just a solid midrange green deck that happens to have the best finisher in the format for dodging common interaction.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive fetch lands and play basic ramp like Cultivate and Kodama's Reach; use Aspect of Hydra instead of pricey +1/+1 lord effects.
Inclusion = % of Thrun, Breaker of Silence decks running this card. +lift = percentage-point boost over the format average.
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