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Legendary Creature — Insect Druid
{G}, {T}: Target creature gets +5/+5 until end of turn.
“Green beater that pumps creatures into oversize threats.”
Thriss, Nantuko Primus is a straightforward green beater that pumps creatures into the stratosphere. Your core gameplan is to get a few solid creatures on board, then use Thriss's activated ability to turn one of them into an unstoppable threat that swings for lethal. Since the pump is repeatable each turn (assuming you have the mana), you're essentially turning a regular creature into a 10/10 or bigger finisher while holding up flexibility.
Build around creatures that either have evasion or generate value when they deal damage. Infect creatures are particularly nasty since +5/+5 makes them lethal in just two hits instead of ten. You can also lean into tokens or anthem effects to maximize the impact of your pump, or use creatures with comes-into-play triggers so they're still valuable even if they don't connect. Green ramp lets you cast Thriss early and tap out for threats while still having mana left to pump.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive staples like Gaea's Cradle; use Elvish Archdruid, Llanowar Elves, and Cultivate for budget ramp, and fill pump slots with common infect creatures like Glistener Elf and Plague Stinger.
Inclusion = % of Thriss, Nantuko Primus decks running this card. +lift = percentage-point boost over the format average.
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