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Legendary Creature — God Warrior Hero
Flying Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn.
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“Flying threat that turns red damage into temporary card advantage.”
Thor is a flying threat that rewards you for dealing noncombat damage—which means pingers, burn spells, and damage-dealing abilities become card advantage engines. Every time a source you control burns an opponent, you exile that many cards and can play them this turn, turning Lightning Bolts into mini Firemind's Researches. Your gameplan is to layer in cheap red damage sources (shock effects, ping creatures, and red impulse-draw spells) while Thor applies pressure from the air. The deck wins by chipping away with Thor's flying body while filling your hand with exiled goodies, eventually closing out with a burn spell flurry or commander damage once you've assembled a critical mass of damage triggers.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Replace pricey tutors and dual lands with basic Mountains and budget pingers like Chandra's Incinerator and Guttersnipe; swap Snapcaster Mage for cheaper flashback creatures like Flashback-payoff red commons.
Inclusion = % of Thor, Guardian of Midgard decks running this card. +lift = percentage-point boost over the format average.
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