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Legendary Creature — God Warrior Hero
Flying When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card. Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target.
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“Red god who deals damage per noncreature spell and recurs spells from graveyard.”
Thor is a red spellslinger powerhouse that rewards you for casting noncreature spells while offering graveyard recursion. Every instant and sorcery you cast pings your opponents for that spell's mana value, and Thor's entry ability lets you replay a discarded artifact, instant, or sorcery—essentially turning your graveyard into a second hand. Your game plan is to chain cheap and impactful noncreature spells (cantrips, removal, token generators, wheels) to apply steady pressure while building resources. Thor's flying and decent stats mean he can be a respectable threat on the board, but his real strength is the spell damage multiplier that stacks up over the course of the game.
To maximize Thor's potential, pack your deck with low-cost, high-impact instants and sorceries: card draw, artifact destruction, creature removal, and wheel effects all deal damage while advancing your gameplan. Equipment—especially Mjölnir—transforms Thor into a significantly faster clock, and artifacts that enable spell casting or discard synergies (like wheels) fuel both the damage trigger and the graveyard recursion engine. The deck wins through accumulated spell damage, commander damage via an equipped Thor, or by drawing and resolving so many spells that opponents can't keep up.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Replace expensive tutors and cantrips with budget draw like Faithless Looting, Cathartic Reunion, and Sign in Blood; swap premium artifact mana rocks for Coldsteel Heart and Myriad Landscape.
Inclusion = % of Thor, God of Thunder decks running this card. +lift = percentage-point boost over the format average.
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