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Legendary Creature — Horror Wizard
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever The Weaver King deals combat damage to a player, they mill that many cards. Then for each opponent, put a creature card from that player's graveyard that was put there from their library this turn onto the battlefield under your control.
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“Mill and steal creatures with shadow evasion”
The Weaver King is a sneaky mill-and-theft engine that swings through defenses via shadow to steal your opponents' best creatures. Every hit mills cards, then lets you reanimate one creature from each opponent's graveyard—essentially turning their deck into your army. You're playing a tempo-control game where milling is both your disruption and your resource generator, giving you access to whatever threats opponents drew into.
Your ideal turns involve protecting The Weaver King while chipping in with shadow damage, triggering the mill-and-steal loop repeatedly. You'll want to fill their graveyards quickly with cards that matter, so other mill sources and self-mill effects amplify your threats. The deck naturally fits a controlling mid-game role: you remove their threats, mill for value, and rebuild their graveyard so your commander can steal their threats while they're vulnerable.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive mill payoffs like Uro and Jace; use cheaper alternatives like Scheming Fence and Budget Snapcaster Mage effects, plus free reanimation staples like Unearth.
Inclusion = % of The Weaver King decks running this card. +lift = percentage-point boost over the format average.
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