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Legendary Creature — Spirit
Flying, trample Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.
“Flying threat that recurs blue Arcane spells every time it hits.”
The Unspeakable is a flying beatstick that rewards you for connecting with combat damage by recursing Arcane spells from your graveyard. Your gameplan is to protect this evasive threat while building a tight Arcane package that generates value or disruption when returned to hand. You'll lean into blue's card draw and counterspells, with a focus on instant-speed Arcane tricks that let you hold up interaction while still threatening the table. The deck aims to win through commander damage over several turns, turning each hit into a spell refund that keeps your hand full and your options open.
Build around effects that double Unspeakable's damage or give it additional combat phases—extra combat steps turn this into a genuine threat that ends games quickly. Fill your deck with efficient blue Arcane cards, especially cantrips and removal, so you're always happy to recur them. Include cards that protect your commander from removal and help it slip past blockers. Since The Unspeakable costs nine mana, early ramp is essential; pack mana rocks and consider some modest artifact acceleration to hit your commander consistently on turn 6–7.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey dual lands—basic Islands work fine in mono-blue. Replace expensive interaction with cards like Mana Leak and Spell Pierce instead of Counterspell or Force of Will.
Inclusion = % of The Unspeakable decks running this card. +lift = percentage-point boost over the format average.
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