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Legendary Creature — Serpent
Flash Ward—Waterbend {4}. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}. They can tap their artifacts and creatures to help. Each one pays for {1}.) Whenever an opponent draws their second card each turn, you draw two cards.
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“Flash serpent that draws cards when opponents draw, taxing their threats with expensive ward.”
The Unagi of Kyoshi Island is a flash-based control creature that punishes opponents for drawing cards while protecting itself with a hefty ward. Your gameplan revolves around playing reactively—flash in your serpent at the end of turn when you need it most, then leverage its ward to stay safe while opponents trigger your card draw engine. The beauty here is that most decks will naturally draw multiple cards per turn cycle, especially as the game progresses, meaning you'll quickly outpace the table in resources. You're essentially taxing aggression and card draw simultaneously, turning your opponents' advantages into your own.
Build around defensive control elements that buy time while you accrue value. Since you're in blue, lean into card draw, permission spells, and bounce effects to maintain tempo. The ward is expensive enough that most targeted threats won't stick without serious resource commitment, so you can afford to tap out for other plays knowing Unagi can come down at instant speed when threatened. Your win condition is grinding out the game with superior resources and eventually closing with evasive threats or commander damage once you've locked down the board.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive cantrips like Scalding Tarn and use basic blue cantrips (Ponder, Preordain) plus cheaper creatures like Snapcaster Mage's budget cousins (Murktide, Consider) to fill the draw-go shell.
Inclusion = % of The Unagi of Kyoshi Island decks running this card. +lift = percentage-point boost over the format average.
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