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Legendary Creature — Time Lord Doctor
The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast that spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.) Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.
“Copy spells from exile and graveyard, grow your Time Lord into a flying threat.”
The Twelfth Doctor wants to cast spells from places other than your hand—your graveyard, exile, the top of your library—and leverage demonstrate to copy those spells while growing your commander into a threat. Every copy you make puts a counter on the Doctor, turning him into a legitimate clock while you're generating value. The core gameplan is to fill your graveyard early, then cast spells from there repeatedly using cards like flashback, escape, and exile outlets. You're essentially playing a spell-slinging deck that doubles its resources: each spell becomes two (or three with opponents) while making your commander bigger. You win through a combination of commander damage from a growing Twelfth Doctor and the overwhelming value from copying spells—card draw, removal, and threats all multiplied.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive dual lands and use basic Islands and Mountains; replace pricey card-draw like Mystic Retrieval with cheaper flashback cantrips like Consider and Unholy Heat.
Inclusion = % of The Twelfth Doctor decks running this card. +lift = percentage-point boost over the format average.
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