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Legendary Creature — Dinosaur
The Tarrasque has haste and ward {10} as long as it was cast. Whenever The Tarrasque attacks, it fights target creature defending player controls.
“10/10 haste dino that forces fights when attacking—ramp and protect to win.”
The Tarrasque is a stompy, go-big green strategy wrapped in an 10/10 body with haste and built-in removal. Your gameplan is straightforward: ramp hard into casting this dino early, then swing in immediately thanks to haste while forcing opposing creatures to fight it. The ward {10} protection makes it resilient the turn it lands, buying you time to protect it afterward. Since it forces creatures to fight whenever it attacks, you're essentially getting guaranteed removal while dealing massive damage—perfect for a creature-heavy meta.
To maximize The Tarrasque, you'll want to pair it with ramp that helps you hit six or seven mana quickly, then protect it from spot removal with shroud/hexproof effects and indestructible abilities. Green gives you access to cards like Blancobloom Hulk, Apostle's Blessing, and Sheltering Prayers to keep your threat alive long-term. Some decks lean into Voltron with evasion and +1/+1 counters, while others go the midrange route with supporting creatures and mana dorks to outvalue opponents before the Tarrasque closes the game.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive tutors like Sylvan Tutor; use Cultivate, Kodama's Reach, and Farseek instead. Replace Doubling Season with cheaper counters like Hardened Scales.
Inclusion = % of The Tarrasque decks running this card. +lift = percentage-point boost over the format average.
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