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Legendary Creature — Human Snake Villain
Deathtouch Ward—Get five poison counters. (A player with ten or more poison counters loses the game.) Whenever another creature you control with deathtouch dies, each opponent sacrifices a nontoken creature of their choice.
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“Sacrifice deathtouch creatures to force opponents into edict effects.”
The Serpent Society is a sacrifice-themed commander that punishes opponents every time your deathtouch creatures die. Your game plan revolves around building a small army of deathtouch creatures—many of them tokens or expendable—then sacrificing them to force your opponents to discard their best permanents. The ward ability is a nice defensive bonus, discouraging attacks while you assemble your engine. You're not trying to go wide with tokens; instead, you're leveraging attrition and creature death as a resource. Each death becomes a mini-Fleshbag Marquis, grinding out value while you control the board.
To maximize this strategy, you'll want cards that generate deathtouch creatures (tokens or cheap creatures with the keyword), sacrifice outlets that don't cost much mana, and ways to recur creatures from your graveyard so the deaths never stop. Think of yourself as a mid-range deck with a grindy aristocrat shell: you're killing creatures, draining life, and forcing sacrifices until opponents run out of threats. Your win condition is usually commander damage or plain attrition—eventually opponents won't have creatures left to block with.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Swap expensive tutors and reanimation spells for budget alternatives like Diabolic Tutor, Reassembling Skeleton, and creature tokens from green commons; Viscera Seer is a cheaper sacrifice outlet than Bloodghast.
Inclusion = % of The Serpent Society decks running this card. +lift = percentage-point boost over the format average.
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