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Legendary Artifact — Spacecraft
When The Seriema enters, search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.) 7+ | Flying Other tapped legendary creatures you control have indestructible.
“Legendary tutor spacecraft that makes your tapped legends indestructible.”
The Seriema is a legendary tutor on a stick that rewards you for tapping your creatures. Your deck should be packed with legendary creatures—both utility legends and threats—so you always hit something relevant when The Seriema enters. The key is turning your legendary creatures into resources: tap them to charge up The Seriema, which protects your tapped legends with indestructible while you're doing it. Once The Seriema has 7+ charge counters, it becomes a flying 5/5 that's incredibly hard to remove.
Your gameplan revolves around assembling a board of legendary creatures, then using The Seriema to both tutor and protect them while you build toward the mid-game. Tap strong legendary creatures with useful abilities (card draw, removal, ramp) to activate station, and watch your board become increasingly resilient. You're looking to win through combat damage with an evasive, unkillable flier backed by a suite of legendary threats that dodge spot removal thanks to indestructibility.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive utility legends; lean on efficient mono-white legends like Boros Charm, Swords to Plowshares, and budget tutors like Enlightened Tutor and Starfield Mystic instead of pricey alternatives.
Inclusion = % of The Seriema decks running this card. +lift = percentage-point boost over the format average.
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