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Legendary Artifact Creature — Construct
Haste {1}, {T}: Copy target activated or triggered ability you control from another legendary source that's not a commander. You may choose new targets for the copy. (Mana abilities can't be targeted.)
“Copy legendary abilities to turn once-per-turn effects into endless value engines.”
The Peregrine Dynamo is a unique utility engine that lets you copy activated and triggered abilities from your other legendary permanents—think of it as a way to squeeze extra value out of cards you're already running. The deck wants to fill the table with powerful legendary creatures and artifacts that have repeatable abilities: planeswalker-style effects, mana generation, card draw, tutoring, or damage triggers. Then Dynamo becomes your multiplier, letting you fire off those abilities twice per turn cycle for just a single mana investment.
Your win condition is inevitably combat damage or commander damage, but the real power comes from the incremental advantage you build. A legendary creature that draws cards becomes a card-drawing machine. A legendary mana sink turns into explosive ramp. The deck plays like a midrange value engine that snowballs over time—you're not racing anyone, but by turn 6–8 you'll have generated enough resources to take over the game. Include cards with enters-the-battlefield triggers and repeatable activated abilities to maximize Dynamo's utility.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive planeswalkers and legendary creatures; focus on budget legends like Hazoret the Fervent, Chandra, Pyromaster, or utility artifacts like Karn, Living Legacy—they do the same work without the price tag.
Inclusion = % of The Peregrine Dynamo decks running this card. +lift = percentage-point boost over the format average.
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