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Legendary Creature — Goblin Lizard Beast
Each other creature you control gets +3/+3 as long as it's not attacking or blocking. Creature spells you control and creature cards you own in any zone other than the battlefield or the stack get +3/+3.
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“Token lord that pumps creatures everywhere; swing wide and sacrifice for value.”
The Muckslinger Gang is a lord that rewards you for building wide and keeping creatures in your hand or graveyard. Your gameplan revolves around generating tons of small creatures—whether through tokens, sacrifice outlets, or creature-heavy synergies—then using this lord to pump them all while they're not in combat. The static ability is the real engine: your creatures in hand, graveyard, and on the stack all get +3/+3, which turns your discard outlets, reanimation targets, and creature generators into a swollen army.
You'll typically win by either swinging out with a massive board of pumped creatures for combat damage, or by creating sacrifice loops that ping opponents while your lord makes everything bigger. The Rakdos-Green color identity gives you excellent access to token generators (Goblin tribal, Saprolings), sacrifice synergies (Aristocrats), and recursion. This isn't a combo deck, but rather a midrange army-builder that snowballs once the lord hits play.
The tricky part is balancing card draw, creatures in hand, and board presence. You want creatures everywhere—on the battlefield, in your hand waiting to cast, and in your graveyard ready to reanimate—so The Muckslinger Gang can pump them all. It's rewarding but requires discipline in deckbuilding and piloting.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey card draw like Wheel of Fortune; use budget alternatives like Dark Deal, Impromptu Raid, or simple creature token makers like Dragon Broodmother and Brudiclad instead.
Inclusion = % of The Muckslinger Gang decks running this card. +lift = percentage-point boost over the format average.
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