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Legendary Creature — God
Flying Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste. {2}{U}{R}: Draw a card, then discard a card. When The Locust God dies, return it to its owner's hand at the beginning of the next end step.
“Draw cards, make flying bugs, crash in for combat damage.”
The Locust God is all about turning card draw into a literal swarm of flying bugs. Every time you draw a card, you make a 1/1 Insect token with flying and haste, so your gameplan is to chain together draw effects and watch your board explode exponentially. The built-in activated ability lets you draw on demand, and since the God bounces back to your hand when it dies, you can safely attack without fear of losing your commander. You're essentially playing a tempo-focused strategy where card advantage directly translates into combat advantage.
Your win condition is straightforward: pump out enough Insect tokens to crash through for lethal combat damage. You'll want cards that draw multiple cards at once (wheel effects, cantrips, card draw spells) since each card drawn triggers the God and generates tokens. Combine this with haste enablers and anthem effects to make your swarm lethal faster. Some builds lean into infinite draw combos, but the casual gameplan is just to out-tempo the table with a flying army that only gets bigger as you draw more cards.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Replace expensive card-draw staples like Rhystic Study with cheaper alternatives like Coastal Piracy, Talrand's Invocation, or Hullbreacher; use Dark Deal and Windfall instead of pricey wheel effects.
Inclusion = % of The Locust God decks running this card. +lift = percentage-point boost over the format average.
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