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Legendary Creature — Human Villain
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power.
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“Defensive wall creatures that attack with their toughness, drained by extort.”
The Kingpin of Crime is a defensive midrange commander that turns your low-power, high-toughness creatures into combat threats while draining opponents with extort triggers. Your gameplan revolves around playing small defensive creatures (or tokens) and upgrading them with equipment or anthem effects, then attacking to deal damage equal to their toughness instead of power. This turns blockers into offensive weapons while extort triggers stack up whenever you cast spells, slowly grinding opponents down through life total damage and incremental value. You win by swinging with an army of beefy creatures, locking down opponents' attacks with toughness-based damage, and closing games with accumulated extort triggers and commander damage.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive staples like Doubling Season; use budget token generators like Bitterblossom and cheap extort creatures like Blind Obedience instead of pricey enchantments.
Inclusion = % of The Kingpin of Crime decks running this card. +lift = percentage-point boost over the format average.
No public decks for The Kingpin of Crime yet.
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