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Legendary Artifact — Vehicle
Trample When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Crew 2
“Repeatable creature removal Vehicle that strips protection and rewards token generation.”
The Fire Nation Drill is a creature-removal engine that rewards you for crewing it repeatedly. Your gameplan centers on tapping it as often as possible to destroy small-to-medium threats, while the crew cost of 2 makes it easy to fuel with tokens, small creatures, or utility blockers. The passive mana sink that strips hexproof and indestructible is clutch for getting past protected blockers and permanents, turning it into a Swiss Army knife for breaking through stalled board states.
Build around cards that generate bodies to crew with—tokens, Zombies, Construct tokens, and artifact creatures all do double duty by crewing the Drill and advancing your own game plan. Sacrifice outlets synergize beautifully since you're already generating expendable creatures. The Drill naturally slots into a midrange shell with some disruption, letting you answer threats while grinding toward a traditional combat win or leveraging aristocrat synergies if you lean into the sacrifice angle.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive creatures like Doubling Season and use budget token makers like Bitterblossom, Talismans, and Zombie lords instead. Swap tutors for basic creature tutors like Demonic Tutor proxies or lean on modal removal.
Inclusion = % of The Fire Nation Drill decks running this card. +lift = percentage-point boost over the format average.
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