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Legendary Artifact Creature — Cyberman
When The Cyber-Controller enters, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. Other artifact creatures you control get +1/+1.
“Mill opponents, steal their creatures, build an artifact army.”
The Cyber-Controller is a mill-into-creatures engine that turns your opponents' discards into your army. You're milling opponents for value while simultaneously building a board of cheap artifact creatures, turning their graveyard into your resources. The strategy revolves around scaling X as high as possible to mill massive amounts of cards and create a swarm of Cybermen tokens that grow thanks to the lord effect. You win by either attacking with your ever-growing army of artifacts or by milling opponents out entirely if the creatures don't finish the job first.
Your gameplan involves ramp and cost reduction to cast The Cyber-Controller for high X values repeatedly, then support your artifact swarm with synergies that reward you for playing artifacts. Include mill payoffs, cost-reduction effects, and token doublers to maximize your token generation. The deck is naturally grindy—you're generating incremental value each turn while your opponents struggle to deal with a growing board that's literally made from their own libraries.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Replace expensive mana rocks like Mana Crypt with Burnished Hart and Cultivate; use Dminutive Sphinx instead of pricey card draw.
Inclusion = % of The Cyber-Controller decks running this card. +lift = percentage-point boost over the format average.
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