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Legendary Creature — Human Rogue Ally
You may cast the first creature spell you cast each turn as though it had flash. Whenever a nontoken creature you control enters during combat, draw a card.
“Blue tempo flash deck that draws cards when creatures enter combat.”
The Blue Spirit turns your creatures into combat tricks and card draw engines. The key is that flash ability lets you cast your best creature threats at the end of someone else's turn, keeping mana open for interaction while still advancing your board. Then when those creatures hit the battlefield during your combat phase, you're drawing cards, which feeds more creatures into play.
Build this as a tempo-focused deck that balances efficient creatures with cheap interaction. You want creatures that have immediate impact when they enter—things with ETB effects, evasion, or useful abilities. Since you're getting card advantage just from playing creatures during combat, you can afford to run a lower land count and lean into flash creatures and instant-speed creature tutors. The deck wins through consistent combat damage, turning a steady stream of threats into card advantage and inevitability.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Swap pricey blue creatures like Solitude for efficient budget options like Snapcaster Mage, Nikachu, or Nimble Obstructionist; use Counterspell alternatives like Countermand or Miscalculation.
Inclusion = % of The Blue Spirit decks running this card. +lift = percentage-point boost over the format average.
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