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Legendary Creature — Avatar Demon
Trample When a legendary creature an opponent controls dies, put The Balrog on the bottom of its owner's library.
“7/7 trampler that recycles when opponent legends die—repeatable threats with graveyard value.”
The Balrog is a graveyard-adjacent recursion engine that punishes opponents for losing their legendary creatures. At first glance, it's a 7/7 trampler, but the real magic happens when your opponents' legends die—The Balrog goes to the bottom of your library, setting up future draws while staying in the game even after removal. This creates an interesting tension: you want opponents' legends dying, so building around sacrifice effects, forced creature death, and legendary-themed matchups makes sense. Your deck should leverage the Orzhov or Gruul shells available in Black-Red, focusing on cards that either force sacrifices or reward you when opponents' creatures die.
Your main gameplan is to leverage The Balrog's evasion and power for early pressure while setting up a graveyard that fuels recursion. Since the legend is always cycling back to your library, you're essentially getting repeated 7/7 threats. Pair this with tutors or graveyard cycling to thin your deck and ensure The Balrog hits the field consistently. Cards that mill yourself or your opponents, along with legend-matters effects, unlock surprising synergies. You're essentially playing a midrange deck that turns opponent removal into card advantage.
Wins come through commander damage (a 7/7 trampler gets there in four hits), incremental advantage from recursion, or pivoting into sacrifice payoffs if you're building heavily into Black's aristocrat synergies. The deck is resilient—even when The Balrog dies, it's never truly gone, making it difficult for opponents to lock you out of resources.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Swap expensive tutors like Demonic Tutor for Diabolic Tutor or Grim Tutor; use Faithless Looting over Wrenn and Six for cheap graveyard cycling.
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