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Legendary Creature — Spirit Advisor
Starting intensity 0 When Teysa enters, create a 1/1 white and black Spirit creature token with flying. Teysa intensifies by 1. Spirits you control get +X/+0, where X is Teysa's intensity. At the beginning of your end step, you may exile Teysa. If you do, at the beginning of your next upkeep, return Teysa to the battlefield under its owner's control and it gains haste.
“Recursive Spirit lord that grows stronger each time she enters the battlefield.”
Teysa of the Ghost Council is a recursive threat that rewards you for playing Spirits and leveraging the intensity mechanic. Each time Teysa enters the battlefield, you get a flying Spirit token and bump her intensity, which then pumps all your Spirits' power. The core gameplan is to build a growing army of flying creatures while using Teysa's exile ability to reset her and gain haste, effectively giving you a repeatable anthem that pressures opponents while dodging removal.
You'll want to fill your deck with cheap Spirit creatures and effects that generate Spirit tokens, so you're constantly building board presence and increasing intensity. Cards that blink or flicker Teysa multiply her entry triggers, while sacrifice outlets let you cash in your tokens for value. With enough Spirits and intensity stacking, you're looking at a fast clock of flying damage, potentially finishing games by turn 6-8 with an evasive swarm.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive flicker staples like Soulherder; use Ephemerate, Ephemeris, and Flicker instead. Replace pricey Spirits with common ones like Dusk Legion Zealot and Supreme Phantom.
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