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Legendary Creature — God // Legendary Artifact
Menace Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.
“Steal opponents' best cards whenever they discard with forced-draw punisher.”
Tergrid is a powerful discard-focused commander that punishes your opponents for losing cards while filling your hand with their best threats. Your game plan revolves around forcing discard through cards like Syphon Mind, Necrogen Mists, and Bottomless Pit, then using Tergrid's ability to steal the discarded cards for yourself. This creates a snowball effect where you're weakening opponents' hands while strengthening your board position, eventually overwhelming them with their own stolen threats. The Lantern side gives you a repeatable discard outlet in the late game if you've stalled out.
Your deck wants to run heavy discard effects alongside some evasion and protection for Tergrid herself. Since you're stealing opponents' best cards, you don't need a ton of your own threats—just enough ramp and removal to stabilize while your discard engine grinds them down. Cards like Oppression, Tinybones Trinket Thief, and Waste Not turn discard into additional value, making your engine even more explosive. You're essentially playing a control deck that also serves as an aggressive threat, winning through commander damage once you've accumulated enough stolen creatures.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive tutors like Demonic and Imperial Seal; use cheaper discard outlets like Dark Deal, Necrogen Mists, and Syphon Mind instead, and lean on basic B ramp like Cabal Coffers.
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