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Legendary Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn.
“Flanking lord that punishes blockers while pumping your evasive army.”
Telim'Tor is a niche commander that rewards you for building around the flanking mechanic, a keyword from Magic's early sets that punishes blockers. Your gameplan is to assemble a small army of flanking creatures, then swing in aggressively while Telim'Tor pumps them all up. The flanking damage pressure forces opponents into a tough choice: take hits or block and accept the -1/-1 punishment on their creatures. This creates a grinding advantage over time as your opponents' boards deteriorate.
The deck plays as a tempo-focused aggressive midrange strategy. You'll fill the early game with cheap flanking creatures and evasive threats, then use Telim'Tor's lord ability to turn sideways into a lethal army. Flanking is undeniably dated and limited in creature availability, so you'll supplement with general red aggro cards, temporary pumps, and haste creatures to keep pressure high. Finisher slots can include direct damage or creature-heavy finales once the ground is stabilized.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Flanking creatures are cheap since they're old and niche; lean on bulk rares from the Tempest/Urza's block. Substitute pricey lords like Coat of Arms with budget pumps like Shared Animosity or Dictate of the Twin Gods.
Inclusion = % of Telim'Tor decks running this card. +lift = percentage-point boost over the format average.
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