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Legendary Creature — Merfolk Druid
Land creatures you control have flying. Whenever a land you control enters, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land.
“Turn your lands into flying 3/3 creatures and beat down with evasion.”
Tatyova wants you to play a ton of lands and turn them into flying creatures once you hit critical mass. The core gameplan is ramping hard, hitting seven lands, then animating your land drops into hasty fliers that swing for lethal. You're essentially playing a landfall-focused midrange deck that pivots from ramp into an evasive creature swarm. The beauty is that your threats are sticky—they're also lands, so they can't be permanently removed and keep feeding your land count.
Your win condition is simple: pump out lands, animate them into 3/3 fliers with haste, and bash for combat damage. Once you have seven lands, almost every land drop becomes a new threat. Cards that generate multiple land drops per turn—like fetchlands, Azusa, and Tireless Tracker—fuel this engine explosively. You're not trying to be a typical control deck; you're racing opponents with a seemingly innocent mana base that suddenly becomes an aerial army.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip the fetch lands initially; replace with Cultivate, Kodama's Reach, and Rampant Growth. Sakura-Tribe Scout and Walking Atlas are cheap Azusa alternatives.
Inclusion = % of Tatyova, Steward of Tides decks running this card. +lift = percentage-point boost over the format average.
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