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Legendary Creature — Kavu Pilot
Other creatures you control have haste. Artifact cards and red creature cards in your hand have warp {2}{R}. (You may cast a card from your hand for its warp cost. Exile that permanent at the beginning of the next end step, then you may cast it from exile on a later turn.)
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“Mono-red creature casting engine with haste and repeatable warp threats.”
Tannuk, Steadfast Second is your aggressive ramp engine that wants to cast cheap artifacts and red creatures repeatedly using warp. The deck curves out fast with efficient creatures that all enter with haste, turning your hand into a never-ending stream of threats. You're looking to overwhelm opponents through a combination of hasty creatures, artifact synergies, and the repeatable value of warp—casting the same threats multiple times across several turns keeps pressure mounting while you build into bigger payoffs.
The gameplan revolves around filling your deck with cheap red creatures and artifacts that synergize with repeated casting. Cards that reward you for playing lots of spells, artifacts entering the battlefield, or creatures dealing damage all amplify Tannuk's advantage. You win by converting early tempo and repeated threats into combat damage, often with explosive turns where you're casting two or three threats thanks to warp and your lowered mana requirements.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Start with cheap red creatures like Goblin Chainwhirler and talismans instead of dual lands; swap pricey artifacts like Mox for signets and talismans.
Inclusion = % of Tannuk, Steadfast Second decks running this card. +lift = percentage-point boost over the format average.
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