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Legendary Creature — Human Mercenary
Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card. {X}, {T}: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.
“Ping your way to cards and victory with damage amplification.”
Taii Wakeen is all about turning noncombat damage into card draw and resource generation. Your gameplan revolves around using spells and abilities that deal damage directly—ping effects, sweepers, and damage-based removal—then amplifying that damage to either finish opponents or trigger Taii's draw engine. The core loop is using red's damage spells (especially those that hit multiple targets or scale with X) alongside Taii's activated ability to overkill creatures, which draws you cards and generates value. You're essentially playing a spell-heavy tempo deck that rewards precision and timing.
The deck wins through a combination of chip damage, card advantage, and occasional combo lines. Early game, you're deploying cheap pinger effects and controlling the board with damage-based removal while Taii draws you into more threats. Mid-game, you're using X spells and amplification to clear bigger threats while drawing cards—building a resource advantage your opponents can't match. Late game, you're either swinging in with a grown Taii for commander damage, overwhelming with tokens from cards like Young Pyromancer, or assembling a damage-based combo that goes wide and draws your deck.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive X-spell staples like Comet Storm; use budget alternatives like Earthquake, Flames of the Raze-Boar, and Frostmoon Censer. Cheap pingers like Ghitu Encampment and Chained to the Rocks do heavy lifting.
Inclusion = % of Taii Wakeen, Perfect Shot decks running this card. +lift = percentage-point boost over the format average.
No public decks for Taii Wakeen, Perfect Shot yet.
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